Animation Cartoon Character in Maya

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Animation Cartoon Character in Maya

 

Program Description

Now that you’ve rigged your characters, it’s time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

Course Duration

7 Hours

 

 

Course Features

  • Lectures 0
  • Quizzes 0
  • Duration 50 hours
  • Skill level All levels
  • Language English
  • Students 0
  • Assessments Self
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